From the course: 3ds Max 2021 Essential Training
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Controlling spotlight parameters - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Controlling spotlight parameters
- [Instructor] The other distribution type we will want to use very commonly for a Max photometric light is spotlight, which will emit light in a cone shape. I've got a dramatic sort of theatrical scene set up here, in which I've got a key light, which is going to be a spotlight. I've also got a fill light and a couple of rim lights. Those are currently disabled, they're turned off, and so they're rendering as black in the viewport here. Let's do an active shade rendering. What we have currently is a default photometric light for the key light. I'll select that, and go to the Modify panel, and it has the default parameters, 1500 candelas. The light shape is point, the distribution is uniform spherical. Let's brighten this up. We'll increase the number of candelas by a factor of 10, increase that to 15,000. And now it's illuminating the surface of the sculpture pretty well. Let's switch over to lumens for a moment, I…
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Contents
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Previewing renders with ActiveShade6m 8s
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Creating photometric lights3m 50s
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Adjusting light intensity and color4m 59s
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Adjusting light shape7m 8s
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Controlling spotlight parameters7m 15s
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Using the Light Explorer7m 29s
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Illuminating with an environment color7m 22s
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Illuminating with an HDRI environment5m 32s
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White balancing an environment4m 41s
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Separating environment from background4m 38s
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Creating a sun and sky8m 23s
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