From the course: 3ds Max 2019 Essential Training
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Controlling spotlight parameters - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Controlling spotlight parameters
- [Instructor] Let's create a photometric spotlight. I've got an area light in the scene currently. I'll select that light and display its modify panel. Also open up the active shade window so that we can see our changes update in real time. And the light distribution type, I'll choose spotlight. And not much changed up here, it got a little bit more intense. Usually, the default for a spotlight is a point shape. If I set this shape type down to point, now we're going to see a traditional CGI spotlight. And I can select that light and move it. I've got my snaps turned on right now but you can turn those off if you want from the snaps button up here. So this is a traditional spotlight look. Notice that when we change the distribution, once again the intensity changed as well. I now have somewhat lower intensity, so I'll increase the lumens value here. Make that brighter, bring that up to around 200 or so. So we have a point light shape by default, and that's going to create hard…
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Contents
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Previewing renders with ActiveShade4m 3s
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(Locked)
Assigning a diffuse material2m 52s
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(Locked)
Creating photometric lights2m 39s
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(Locked)
Adjusting light intensity and color3m 44s
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(Locked)
Adjusting the Camera Exposure Control4m 46s
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(Locked)
Adjusting light shape5m 59s
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(Locked)
Adjusting light distribution3m 16s
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(Locked)
Controlling spotlight parameters3m 23s
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(Locked)
Creating a sun and sky7m 8s
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(Locked)
Illuminating a scene with the environment4m 1s
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(Locked)
Using the Light Explorer3m 26s
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