From the course: 3ds Max 2021 Essential Training
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Controlling viewport material shading - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Controlling viewport material shading
- [Instructor] Before talking about texture maps, I want to give an overview of how textures are displayed in the viewports. And that's important because you can always rely on an active shade interactive production rendering. A lot of times it's too slow for you to be able to actually do things like place and map on a surface, and you do need to rely on the textures in the viewport. Previously in the course, we saw how to change the shading modes in each viewport label menu. If you click on the shading mode, which is currently labeled standard, you can go in there to materials and choose a shading mode, and this'll be global for all of the scene materials, in other words, all of the materials that are applied onto objects in the scene. And these options here will not affect any material that is not applied onto an object. We've got two basic options here: shaded materials and realistic materials. Shaded is also known as…
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Contents
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(Locked)
Using the Slate Material Editor4m 1s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical Material color and roughness5m 52s
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(Locked)
Physical Material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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