From the course: 3ds Max 2018: Mastering UVW Mapping

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The Coordinates rollout

The Coordinates rollout

- [Instructor] Now that we know how to apply simple UV mapping to our model, we want in this video to take a look at a set of controls that allow us to manipulate how our textures are displayed in UV Space. To get access to these controls, we need to open up the material editor by means of the M key, make certain that we are inside the UVW_Test material tab, and then double-click on the bitmap node in order to load its control set into the parameter editor. Now at this moment in time, because bitmaps, by their very nature, are 2D, they are usually squared and fill the zero to one space of our UVs. This means that the rollout we are looking at here is the 2D coordinate rollout. We can confirm this by the fact that we see only U and V controls here, not U, V and W. I mention this because we do have access in 3ds Max to a 3D coordinate rollout, as found on procedural maps, such as noise and smoke. In fact, if I just drag a smoke map onto the graph work area, and double click on it if…

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