From the course: 3ds Max and Twinmotion: Architectural Visualization

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Correcting UV mapping

Correcting UV mapping

From the course: 3ds Max and Twinmotion: Architectural Visualization

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Correcting UV mapping

- [Instructor] When you bring assets into Twinmotion you want to make sure it that the UV mapping is something that it likes. So this particular file, when I first got it, was brought in by Revit. So I had a Revit file, brought it in to 3ds Max. And one of the things I found was that the mapping was really off. Now I've fixed most of the mapping, but one of the things I left alone so I could show you was the landscape. The landscape was mapped really, really big. So what you want to do is you want to make sure that the mapping of your objects is within the scale of something that Twinmotion would like. Now, if you don't have it, the textures could come in stretched or highly compressed. So I'm actually going to hop out to a four view here and let's go into this top view. And in this top view, you'll see that this landscape is actually comprised of one, two, three, four separate objects here. And so I've gone ahead and…

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