From the course: 3ds Max 2022 Essential Training
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Correcting and avoiding scale issues - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Correcting and avoiding scale issues
- I want to demonstrate an issue that may occur when objects are non uniformly scaled. That means stretched in one axis differently than in the other axes. When you non uniformly scale objects and then link them together in a hierarchy you may experience some very strange skewing artifacts. When you rotate the child in the hierarchy I'm going to show you how this occurs how to fix it, how to avoid it. And along the way, hopefully eliminate some of the inner workings of hierarchical transforms and the artist mannequin character. The chest object here needs to be stretched. And I can do that with non-uniform scaling in the Z axis. So on the main toolbar, I've grabbed the scale tool and the default form of scale is selecting uniform. But as we know, we're able to non-uniformly scale using the transformed gizmo. I want to scale in the local coordinate system. And so that I can analyze this. I also want to open the…
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Contents
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Understanding hierarchies3m 44s
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Moving pivot points5m 10s
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Rotating pivot points4m 13s
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Prioritizing rotation axes6m 6s
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Linking objects4m 38s
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Locking transforms4m
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Correcting and avoiding scale issues5m 18s
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Choosing frame rate and playback speed5m 23s
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Choosing the active time segment6m 28s
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Creating keyframes in Auto Key mode3m 24s
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Creating keyframes in Set Key mode6m 7s
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Editing keyframes in the Track Bar timeline6m 50s
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Editing keyframes in the Dope Sheet7m 7s
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Editing keyframes in the Curve Editor6m 14s
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Editing interpolation in the Curve Editor5m 1s
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Manipulating tangents in the Curve Editor5m 25s
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Editing a trajectory with a motion path5m 9s
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