From the course: 3ds Max 2022 Essential Training

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Correcting and avoiding scale issues

Correcting and avoiding scale issues - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Correcting and avoiding scale issues

- I want to demonstrate an issue that may occur when objects are non uniformly scaled. That means stretched in one axis differently than in the other axes. When you non uniformly scale objects and then link them together in a hierarchy you may experience some very strange skewing artifacts. When you rotate the child in the hierarchy I'm going to show you how this occurs how to fix it, how to avoid it. And along the way, hopefully eliminate some of the inner workings of hierarchical transforms and the artist mannequin character. The chest object here needs to be stretched. And I can do that with non-uniform scaling in the Z axis. So on the main toolbar, I've grabbed the scale tool and the default form of scale is selecting uniform. But as we know, we're able to non-uniformly scale using the transformed gizmo. I want to scale in the local coordinate system. And so that I can analyze this. I also want to open the…

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