From the course: 3ds Max 2021 Essential Training
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Creating a 3D procedural map - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Creating a 3D procedural map
- [Instructor] In a 3D program, a map or texture or texture map is some image that's used to vary some material shade or property across a surface. So for example, we could apply an image to the base color. Maps come in two basic varieties, procedural and file maps. A file map is an image stored on disk. A procedural map is some algorithm or procedure that synthetically generates an image. And procedural maps come in 2D and 3D varieties. A 3D procedural map has the additional advantage of not requiring mapping coordinates on objects. So for any 2D map, you need to provide mapping coordinates or UV layout to tell the map how to apply onto a 3D surface. But a 3D map doesn't require mapping coordinates. So you can actually skip the entire UV layout stage, and the 3D map will be applied onto the surface based upon the intersection between the procedural map's pattern in 3D space, and the volume of the object. In 3ds Max…
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Contents
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(Locked)
Using the Slate Material Editor4m 1s
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Assigning materials to objects3m 58s
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Managing scene materials6m 5s
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Managing sample slots4m 52s
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Saving a material library4m 44s
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Physical Material color and roughness5m 52s
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Physical Material reflection parameters6m 36s
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Controlling viewport material shading8m 25s
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Controlling material sample size3m 40s
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Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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Mapping bitmap image files6m 2s
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Projecting UVs with UVW Map4m 29s
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Using Real-World Map Size5m 14s
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Restoring links with Asset Tracking5m 24s
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