From the course: 3ds Max and After Effects: Product Visualization
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Creating AOVs for render component passes
From the course: 3ds Max and After Effects: Product Visualization
Creating AOVs for render component passes
- [Instructor] So that we'll have full control over our image quality in post production. And so that we can adjust the brightness and contrast of the various render components, such as the direct and indirect lighting, we're going to save out to a series of render layers, using Arnold's Arbitrary Output Variables or AOVs. And in the case of this image based lighting solution, in which all of our light is coming from an environment map, we can simply save out the diffuse specular, and coat components. For both the direct and indirect light. There is no transparent material in this shot, so you don't need to worry about the transmission component. And likewise, there's no sub-surface scattering so we don't need to worry about that either. So let's set up our rendering for just the diffuse specular and coat direct and indirect we are into the render setup dialog. And we're currently in active shade mode. Remember that all of…
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Contents
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Floodlighting with Arnold Quad light4m 25s
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Directing floodlighting3m 55s
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Studio lighting with a spotlight5m 11s
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Attenuation over distance with Decay filter3m 7s
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Accentuating edges with rim lights5m 24s
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Excluding lights and shadows3m 41s
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White balancing for AOVs6m 3s
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Creating AOVs for render component passes7m 17s
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Creating light groups5m 48s
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Rendering components of light groups7m 38s
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