From the course: 3ds Max: Rendering with Arnold
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Creating an Arnold Standard Surface - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Creating an Arnold Standard Surface
- [Instructor] Arnold provides a very thorough suite of materials and maps. There are many different shading nodes for various purposes. But the workhorse is the Arnold Standard Surface material. If you're familiar with the 3DS Max Physical Material or other physically based materials, then the parameters of the Arnold Standard Surface should be pretty familiar. But the Arnold Standard Surface is far more advanced than the 3DS Max Physical Material. In this course, we're going to cover the basics of the Arnold Standard Surface. But in all honestly, we could devote an entire course to exploring its many features. I've got a scene set up for material testing. There are no materials assigned to the objects yet. I've created an Arnold Sky Dome with an HDR map for environment lighting. This is a good setup for testing materials because we'll be able to see reflections of the environment in the surfaces of the objects. If we just…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
(Locked)
Creating an Arnold Standard Surface4m 30s
-
(Locked)
Base color and specular roughness6m 10s
-
(Locked)
Mapping material parameters6m 53s
-
(Locked)
Surface relief with bump mapping5m 15s
-
(Locked)
Rendering metallic surfaces with metalness3m 46s
-
Mapping opacity3m 4s
-
(Locked)
Refracting light with transmission6m 18s
-
(Locked)
Shading with ambient occlusion4m 17s
-
(Locked)
Building an Arnold shading network2m 44s
-
(Locked)
-
-