From the course: 3ds Max: Rendering with Arnold

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Creating an Arnold Standard Surface

Creating an Arnold Standard Surface - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

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Creating an Arnold Standard Surface

- [Instructor] Arnold provides a very thorough suite of materials and maps. There are many different shading nodes for various purposes. But the workhorse is the Arnold Standard Surface material. If you're familiar with the 3DS Max Physical Material or other physically based materials, then the parameters of the Arnold Standard Surface should be pretty familiar. But the Arnold Standard Surface is far more advanced than the 3DS Max Physical Material. In this course, we're going to cover the basics of the Arnold Standard Surface. But in all honestly, we could devote an entire course to exploring its many features. I've got a scene set up for material testing. There are no materials assigned to the objects yet. I've created an Arnold Sky Dome with an HDR map for environment lighting. This is a good setup for testing materials because we'll be able to see reflections of the environment in the surfaces of the objects. If we just…

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