From the course: 3ds Max: Rendering with Arnold
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Creating an Arnold spot light - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Creating an Arnold spot light
- [Instructor] A spotlight sends light out in a conical, or cone-shaped, pattern. It's a very versatile type of light, and especially in Arnold. And we can use it achieve many different effects. Today we'll use a spotlight to produce the effect of these downlights, recessed into the ceiling. Let's create a spotlight. Go the Create panel, Lights. From the pull down list choose Arnold, click Arnold Light, and change the light Shape Type over to Spot. We don't want a target, so leave Targeted off. And then go over to the top viewport, and click in one of these circles. Those correspond to these recessed areas in the ceiling. Let's just click there. Right-click to exit object creation. With the light still selected, go to the Modify panel, and rename it spot 001. Let's position it in the ceiling. With it still selected, go to the Move tool, and over in the left view, we can right-click in that view, so we don't lose our…
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Creating an Arnold Quad Light4m 6s
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Setting Arnold Quad Light parameters5m 27s
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Rendering self-illuminated surfaces6m 7s
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Setting Arnold Properties for an object4m 59s
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Improving skydome interiors with Portal mode3m 48s
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Control distance intensity with a Light Decay filter9m
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Emulating sunlight with an Arnold distant light9m 59s
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Creating an Arnold spot light5m 17s
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Focusing Lens Radius for a collimated beam4m 27s
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