From the course: 3ds Max 2020 Essential Training
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Creating a TextPlus primitive - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Creating a TextPlus primitive
using the TextPlus Primitive and this supersedes older workflows using a 2D text shape and a bevel modifier. So the TextPlus object is the way to go now. You'll find it in the Create panel under Geometry, Standard Primitives, TextPlus. Click that button and then click and drag in the front view port you're determining the initial size of the region for the text. This is basically the canvas within which the text can wrap, so it's basically your column here. So as I drag this over to the left, we can see that the text will wrap within that region. Release the mouse and then right-click to exit the creation mode. With the object still selected, go to the Modify panel and at the top, we will see the size of the region here. So if I click and drag on the width, you'll see we can constrain that text within a more narrow column. We don't need to use the Region mode if we want. We can change the layout type to Point. Just click on Point and now, the text will be centered on the pivot point…
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Contents
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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