From the course: 3ds Max 2021 Essential Training
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Creating an XREFrecord - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Creating an XREFrecord
- [Instructor] To lead an external reference into a Max scene go to the file menu to Reference, XRef Objects. You'll see there's also an option XRef Scene. We want XRef Objects. That's going to give a lot more control. XRef Scene is not really applicable in this situation because it doesn't provide enough flexibility. Choose XRef Objects and the XRef dialog launches up. We can see that I've got a bunch of XRef objects already in the scene. It looks like chair_xref is selected, but it's actually not. That's kind of a fake out. We need to click on something to actually select it. When it's selected, we can see down here there's a list of entities that have been loaded in. An entity is some kind of scene component such as an object, material or an animation controller. Before creating a new reference and loading in a new XRef scene, we want to change up the options here to determine which parts of that incoming scene are…
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Contents
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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