From the course: 3ds Max 2021 Essential Training

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Creating an XREFrecord

Creating an XREFrecord - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Creating an XREFrecord

- [Instructor] To lead an external reference into a Max scene go to the file menu to Reference, XRef Objects. You'll see there's also an option XRef Scene. We want XRef Objects. That's going to give a lot more control. XRef Scene is not really applicable in this situation because it doesn't provide enough flexibility. Choose XRef Objects and the XRef dialog launches up. We can see that I've got a bunch of XRef objects already in the scene. It looks like chair_xref is selected, but it's actually not. That's kind of a fake out. We need to click on something to actually select it. When it's selected, we can see down here there's a list of entities that have been loaded in. An entity is some kind of scene component such as an object, material or an animation controller. Before creating a new reference and loading in a new XRef scene, we want to change up the options here to determine which parts of that incoming scene are…

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