From the course: 3ds Max 2022 Essential Training
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Creating an XRef record - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Creating an XRef record
- [Instructor] To load an external reference into a Max scene, go to the File menu, to Reference, XRef Objects. You'll see there's also an option XRef Scene. We want XRef Objects. That's going to give a lot more control. XRef Scene is not really applicable in this situation because it doesn't provide enough flexibility. Choose XRef Objects, and the XRef Objects dialog launches up. We can see that I've got a bunch of XRef Objects already in the scene. And it looks like chair_xref is selected, but it's actually not. That's kind of a fake-out. We need to click on something to actually select it. And when it's selected, we can see down here there's a list of entities that have been loaded in. And an entity is some kind of scene component, such as an object, material, or an animation controller. Before creating a new reference and loading in a new XRef scene, we want to change up the options here to determine…
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Contents
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(Locked)
Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XRef external references3m 4s
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Creating an XRef record6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a transform center4m 23s
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Using Isolate Selection and Lock Selection2m 23s
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Selecting in Window and Crossing modes4m
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