From the course: Creating Brick 3D Textures
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Creating a base material for water-struck, sand-struck, and wire-cut brick
From the course: Creating Brick 3D Textures
Creating a base material for water-struck, sand-struck, and wire-cut brick
- Brick is a versatile ancient building material. It's been around since well, since people figured out that clay dried in the sun or by fire is really good to make houses with. History aside, the neat thing about brick is it so vary, and it's small enough that you can fit a brick in your hand while you smear the mortar on or butter it. We can then put bricks together in almost infinite patterns and the colors available are nearly limitless. The big deal with brick is to make a based brick color first and then make a bond pattern and select the bricks from it. And this way you can get the randomness you expect to see in brick. I'll take a look at some reference imagery and then come back and make a brick base here on Photoshop. In the exercise files, I've gone into the reference folder, and these are pictures of bricks I've taken around Seattle. And we open up the first one. We can see that this is a fairly uniformed wall. Now it's had some graffiti on it here and there, and it's…
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Contents
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Creating a base material for water-struck, sand-struck, and wire-cut brick9m 35s
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Drawing a bond pattern for selection and color9m 23s
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Using the bond selection to add color7m 34s
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Striking the mortar and tooling the joints for the normal map14m 1s
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Implementing common bond brick14m 47s
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Creating specular and roughness maps9m 7s
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