From the course: 3ds Max: Substance to V-Ray
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Creating bitmap output files - 3ds Max Tutorial
From the course: 3ds Max: Substance to V-Ray
Creating bitmap output files
- [Narrator] In this last exercise for the chapter, we're going to quickly demonstrate how we could, if we needed or wanted, swap out the procedural inputs being fed into our material, and instead make use of regular bitmaps. All of course without altering the look of the rendered material in any noticeable way. We're going to do this by using what appears to be, at least in my experience, a very seldom-used piece of 3ds Max functionality. A piece that can be found inside of the material editor itself. To access that, let's hit the M key to open the material editor up, and jump into the ground tab. If we then right-click on the output selector for the diffuse color node, we can see that amongst the many options and commands available, we have one there entitled render map. And if I just select that, we get the render map dialog. Now by default this is set to render out just a single 240x240 frame, although if we are working with animated materials or substances, then we can certainly…
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