From the course: 3ds Max: Substance to V-Ray Workflows

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Creating bitmap output files

Creating bitmap output files

From the course: 3ds Max: Substance to V-Ray Workflows

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Creating bitmap output files

- [Instructor] In this last exercise for the chapter, we're going to quickly demonstrate how we could, if we either needed or wanted, swap out the procedural inputs being fed into our physical material and instead make use of regular bitmaps in the material tree. All, of course, without altering the look of the final rendered piece in any noticeable way. Indeed, there are in fact two ways in which we could go about doing this now. One would be to use what, in my experience, appears to be a seldom used piece of 3ds Max functionality, namely the render map option, that can be found by right-clicking on a map node in the material editor or we could come to the output settings rollout on our substance node and use the make outputs button. This, when clicked, let's us select a folder to which our files will be written after which we get to choose the output format, or rather we can choose between the JPG, PNG, and bitmap formats. The problem I currently have with this particular approach…

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