From the course: 3ds Max: Hard Surface Modeling
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Creating the clamp holes - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Creating the clamp holes
- [Instructor] Now one thing you may have been wondering about as we look at our reference image here, is how we could perhaps go about creating the circular holes that we'll need adding to our C shaped piece here. The area here where these bolts or screw pass through. Now of course depending on how our asset is going to be seen, it may not always be necessary to add such a detail to the model. But in terms of modeling training, take a look at, at least one way in which we could go about this is going to be very beneficial here, as it will allow us to use foundational modeling tools and techniques in Max in order to solve a very specific problem. To do this, let's select our geometry and then hit the isolate button in order to make working on the selection that little bit easier. Let's use the zoom extensile selective viewpoint control to frame up on our geometry. And then coming to the left view port, let's press the Alt and the (mumbles) keys to maximize. Press one to enter vertex…
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Contents
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Creating the base cylinders4m 44s
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(Locked)
Extruding with splines4m 41s
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(Locked)
Adding detail: Part 15m 11s
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(Locked)
Adding detail: Part 25m 45s
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(Locked)
Creating the clamp holes7m 9s
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(Locked)
Applying subdivision creasing3m 20s
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(Locked)
Screw crease fixes3m 48s
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(Locked)
Insert subdivision2m 45s
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(Locked)
Valve subdivision3m 4s
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