From the course: 3ds Max: Rendering for Compositing in V-Ray Next

Creating composites using V-Ray in 3ds Max

From the course: 3ds Max: Rendering for Compositing in V-Ray Next

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Creating composites using V-Ray in 3ds Max

- [Brian] When working as a lighting, and rendering artist in V-Ray, be that as a freelancer, or in a larger studio setting, one of the things that we will likely be asked to do, is create our renders with a post-production based workflow in mind. Now post-production work can of course, range from something as simple as adding a quick color grade, to a finished image, and go all the way up to a complex composite that requires the matching of CG, and real world elements that essentially blend into a seamless whole. All the while, maintaining complete control over every aspect of the CG parts of the image, such as lighting, reflections, object colors, and so on. In this course then, we are going to take a look at the essential tools that exist inside V-Ray Next for 3DS Max, in order to help us facilitate that workflow with a minimum of force, and a maximum of quality. Now just to be clear, this is not going to be a compositing course as such, of which there are lots in the LinkedIn Learning library. But we'll instead be a course that focuses mostly on the V-Ray side of the rendering for compositing equation. Highlighting the tools that we have available, taking a look at how those tools work, and in many cases, even noting how they can be used inside a compositing application such as Photoshop, or After Effects. And although we will initially cover quite a bit in the way of concepts, regarding the compositing workflow in general, I would strongly encourage not skipping over those parts, as they are fairly integral to our understanding, and working with the compositing pipeline as a whole. We will be doing some compositing work of course, as we take a look at how some of the tools that we have access to, can be put to use. But we will, as we say, for the most part, be focusing on the V-Ray Next tools as they're found inside 3DS Max. Without any further ado then, let's dive on in, and get started.

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