From the course: 3ds Max: Tips, Tricks and Techniques

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Building a motion graphics rig with Data Channel

Building a motion graphics rig with Data Channel - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Building a motion graphics rig with Data Channel

is like a mini modifier stack in itself and it gives us the ability to extract information from the scene and apply it to sub-objects on a mesh. It has many applications and in this case, we'll use it to achieve a distance based effect suitable for motion graphics or experimental animation. In this scene, I've built a 3D lattice of cubes is that that the lattice is a single object. I can select that, go to the modify panel and it's a single, editable mesh. And each cube in the lattice is a sub-object element. I can go into element, sub-object mode and select each cube. I'll drop back out of element mode and back to object mode. The operator we're using today in the data channel modifier is called transform elements and it only works on elements. I created this object by building a single cube and then duplicating it with the array tool, up here under tools, array. Here it is. So I took a single cube and then made an array, which is a 3D lattice in this case. And then I selected one of…

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