From the course: 3ds Max 2020 Essential Training
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Creating doors - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Creating doors
- [Instructor] Now that we've got holes for our doors, we can create some door primitive objects. To make sure that our door is aligned properly, we want to be snapping to the grid. I've got 3D Snaps enabled. Let's also go into the grid and snap settings by right clicking on any of the magnet icons, and in the snaps tab, we just want to make sure that we're only snapping to grid points. In the home grid tab, let's extend our perspective view grid extent out to 1000 centimeters. And close the grid and snap settings. And now the grid extends out in to the area in which we want to draw our door. We'll get in close there with control, alt, and middle mouse button, until we can see individual centimeters on grid lines. It's very important that when we create the door, it's precisely aligned to the grid. Otherwise, we will have headaches later. And that's because regardless of how the door is physically oriented, in space,…
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Contents
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(Locked)
Preparing Boolean operands6m 6s
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Adding edges with Quickslice4m 30s
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Cutting with Boolean subtraction2m 29s
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Creating doors10m 8s
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Using the Modeling ribbon5m 56s
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Creating polygons3m 27s
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Transforming sub-objects5m 35s
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Using the caddy to set options for an inset polygon6m 1s
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Cloning sub-objects with Detach3m 26s
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Branching with Editable Poly Extrude3m 21s
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Simplifying geometry with Remove2m 47s
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Extruding a planar surface to a closed volume4m 44s
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Detailing with Editable Poly Chamfer4m 5s
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Reflecting objects with Mirror6m 11s
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Welding vertices4m 48s
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Refining geometry with SwiftLoop3m 31s
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Constraining sub-object transforms4m 28s
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