From the course: Learning RealFlow
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Creating an emitter - RealFlow Tutorial
From the course: Learning RealFlow
Creating an emitter
- To generate standard particles in our real flow scene, we will want to create an emitter. Go to the liquid particles shelf. These are all emitters of various types. Let's click Circle, and that creates a circle emitter. The first thing I want to do is rename it because it's simply named Circle 01. I want to distinguish that from a piece of geometry. This is a particle emitter. I'll double click on Circle 01 and rename it to Circle Emitter 01 and press Enter. I just want to move it and scale it so that it is at the faucet at the sink, here. Grab the scale tool or press the R key and dolly back a bit with Alt and right mouse. Scale that down and then grab the move tool or use the W key and position it. You'll need to switch between different views in order to position this most precisely. Let's go to the top view. Right click in the view and choose View, Top, and we also want to see this in wire frame. Right click again and choose Scene Shading Wire Frame. That way, we can position…
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Contents
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Importing a 3D scene5m 6s
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Creating an emitter3m 30s
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Adding a gravity daemon2m 11s
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Controlling particle parameters4m 33s
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Colliding particles with geometry4m 21s
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Killing particles with k Volume3m 20s
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Simulating surface tension2m 41s
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Setting an initial state3m 14s
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Keyframing node parameters2m 12s
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Adjusting animation in the Curve Editor3m 23s
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Fine-tuning a particle simulation9m 9s
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Building a particle mesh8m 8s
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Adjusting mesh parameters7m 56s
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