From the course: Learning RealFlow

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Creating an emitter

Creating an emitter - RealFlow Tutorial

From the course: Learning RealFlow

Creating an emitter

- To generate standard particles in our real flow scene, we will want to create an emitter. Go to the liquid particles shelf. These are all emitters of various types. Let's click Circle, and that creates a circle emitter. The first thing I want to do is rename it because it's simply named Circle 01. I want to distinguish that from a piece of geometry. This is a particle emitter. I'll double click on Circle 01 and rename it to Circle Emitter 01 and press Enter. I just want to move it and scale it so that it is at the faucet at the sink, here. Grab the scale tool or press the R key and dolly back a bit with Alt and right mouse. Scale that down and then grab the move tool or use the W key and position it. You'll need to switch between different views in order to position this most precisely. Let's go to the top view. Right click in the view and choose View, Top, and we also want to see this in wire frame. Right click again and choose Scene Shading Wire Frame. That way, we can position…

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