From the course: 3ds Max 2020 Essential Training
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Creating a freehand spline - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Creating a freehand spline
- [Narrator] As we saw in a previous movie we can create a line object by clicking to create control points. 3ds Max allows us to also create lines with a freehand style by simply dragging the mouse. Before we do that I have some housekeeping in this scene. I want to place all of the curves onto a display layer so I can hide them. So let's open up the layer manager and it might appear in the lower right corner of the modify panel. And you might need to expand that in order to see all the buttons. We have a default display layer. Open that up and just select circle. Hold down control and select the line and the rectangle as well and press the plus sign to create a new layer. And now they're put into a new layer called layer 001. Click on that and rename it curves. And we can hide that display layer and hide those curves. And finally remember to re enable the default layer. Make that one current by clicking on the stack icon. And now we can close the layer manager once again. And just…
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Contents
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Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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