From the course: Product Presentation Workflow
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Creating the glass material
From the course: Product Presentation Workflow
Creating the glass material
- [Instructor] Continuing with the material that was discussed, the glass material, again be sure the type is bland. The color, I have set that to black. It's kind of pure black, I would say if I click here you'd see that it has just one value in here which is like the darkest black. And I'll hit okay. The reason that I have given it a black color is it because it will make it pure transparent and I don't want any shading in the glass. So I'll first choose the glass and assign the material so I can see the result instantly and I will zoom in my view so I can see that from the closer view. And the active shade mode will instantly update the result and it looks really nice from this angle. Now other parameters, I don't have any roughness and I won't be using this in any material. The reflect, so let's just quickly see the reflect amount isn't in the middle, it's somewhere up in there. Why? I don't have too much reflection, the reason is that in the end we'll be taking some render passes…
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Contents
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Creating the basic lights5m 14s
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(Locked)
Understanding basics of V-Ray material6m 54s
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(Locked)
Continuing with V-Ray material7m 30s
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(Locked)
Creating the juice material7m 21s
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(Locked)
Creating the glass material4m 34s
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(Locked)
Creating the bottle juice material7m 57s
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(Locked)
Creating the orange material7m 12s
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(Locked)
Modeling and texturing an orange slice4m 29s
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(Locked)
Assigning materials to the floor and leaf5m 26s
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