From the course: Product Presentation Workflow

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Creating juice inside the bottle

Creating juice inside the bottle

From the course: Product Presentation Workflow

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Creating juice inside the bottle

- [Narrator] Let's create some geometry for the juice inside the bottle but before creating that I will render my bottle out. First I will select the bottle, solo this out by pressing ALT Q, and maximize my view port by pressing ALT W and render my scene by pressing SHIFT Q. And you will notice that it has some weird shading. I can see through the bottle, it means that the normals are inverted. So let's quickly fix that by going into the Edit Poly here. I will go to the polygon mode and I will select all these polygons. Now, if you have noticed these shading, or the polygons are kind of dark red shaded. If I hit the flip it would immediately turn into slightly brighter red color. And if I flip again it's darker which means that the normals are in wrong direction. Flip again, what made the direction correct. If I rendered the scene out again these shading is fixed and now I cannot see through the bottle. So I'm going to turn this off, turn off the polygon mode and go to the Mass…

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