From the course: 3ds Max: Stylized Environment for Animation

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Creating materials in 3ds Max

Creating materials in 3ds Max

- Now that we have created the texture, it is time that we moved ahead and start using them. But before that, I want to mention one small thing over here. When you're crating a new project in dDo here in the Export Target, your target might be set to something different such as in my case, it is set to V-Ray (sRGB) so at the time when I'm exporting my maps and I set my target to V-Ray (sRGB), I am going to get Albedo, Specular, Gloss, Normal and a Bump map. In your case, if it's different, say for example if I chose Toolbag 2, you're going to get Albedo, Specular, Gloss and Normal. Now the two important maps I'm going to need or use is Albedo and Normal and maybe I will use a Gloss. The other we can just skip them. Let me quickly show you the maps that I just created. Here are all the maps that I generated. I have a Bump, Diffuse, Normal, Reflectance and Glossiness map. Like I said, I will mostly be using my Diffuse and the Normal map so I'm going to discard my Bump and Reflectance…

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