From the course: V-Ray 5 for 3ds Max Essential Training
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Creating a motion blur effect
From the course: V-Ray 5 for 3ds Max Essential Training
Creating a motion blur effect
- [Instructor] Although once upon a time considered to be a prohibitively expensive process in terms of render times in scene or in camera 3D motion blur is these days due to both the increasing power of computing hardware and changes in the nature of algorithms being used in V-Ray a very viable production option, which is good because at times, this can be the only way to create a genuinely photographic motion blur effect on objects with certain types of motion. In our start scene then, if I just screw up the timeline you can see that we have a simple rotation animation in place that is spinning the blade of our fan around and around. If I stop the animation at about frames 50 though, and take a render, we can see that even though the fan is so far as the render engine and 3ds Max are concerned in motion, we aren't getting any hint of a motion blur effect from it. Let's go ahead and select our camera from the viewport…
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Contents
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(Locked)
Physical Camera setup4m 26s
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(Locked)
Physical Camera controls5m
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(Locked)
Point and shoot controls5m 19s
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(Locked)
Creating a motion blur effect3m 45s
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(Locked)
Depth of field4m 36s
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Controlling exposure4m 38s
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(Locked)
Using exposure values in V-Ray4m 22s
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(Locked)
Perspective correction3m 49s
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(Locked)
Rendering panoramas5m 22s
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(Locked)
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