From the course: 3ds Max 2020 Essential Training

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Creating a physical camera and target

Creating a physical camera and target - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Creating a physical camera and target

- [Narrator] In this chapter we'll look at the basics of camera techniques in 3DS Max we can choose from two different cameras. The physical camera is the newer and I think better, and then there's older the version which is the standard camera. And each one of those can either have a look at point known as a target or it can be rotated directly in which case it's a free camera. Let's start with a physical camera and when you create a physical camera it always has a target attached. So let's do that, and I want to do it in the top viewport because that's really the best way to create a camera especially a targeted camera because you're going to need to click and drag in the viewport to create the camera and its target and it's just easiest to see what you're doing in a top viewport, so I'll go over to the top view and let's see this in a shaded mode I'll press F3 to see shading and unfortunately I can't see through the ceiling but I can hide the ceiling geometry I got them on a…

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