From the course: Learning 3ds Max 2021

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Creating a physical camera

Creating a physical camera - 3ds Max Tutorial

From the course: Learning 3ds Max 2021

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Creating a physical camera

- [Instructor] To render a shot to disk you'll need to create a camera. And there are multiple reasons for this. Although it is possible to render directly from the perspective view, the perspective view has many limitations. For example, you can't lock that view down, so it doesn't move. You also can't animate it. And it doesn't support rendering effects such as depth of field or motion blur. And we definitely need motion blur in this case because we have this very fast spinning propeller on the drone model. So let's create a camera. We can do that from the Create panel. Go to Cameras, and there are three buttons here, but in fact, there really only two flavors of camera. There's a physical and a standard camera. And the standard camera comes in two varieties, target and free. The targeted version has a LookAtPoint. The physical camera can also be targeted, but that can be toggled on and off from within the…

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