From the course: 3ds Max and After Effects: Product Visualization

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Creating a physical material

Creating a physical material

From the course: 3ds Max and After Effects: Product Visualization

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Creating a physical material

- [Instructor] Before we XRefed the drone into this scene, we converted all of its standard materials to physical materials. And so those are already set up pretty much. We're going to make some adjustments to those. But all of the objects visible on the drone already have physical materials assigned. However, the cyclorama object in the background does not have a physical material. It simply has an object color. And Arnold will interpret that as an Arnold standard surface. It has some shininess. Let's take a look, I'll launch the ActiveShade window. And if we look very closely, we can see that there's actually some reflection in this cyclorama surface. We want this to be a perfectly flat matte finish that's almost purely white. And to do that, we'll assign a physical material. Let's open up the Material Editor from its button on the main tool bar. Right click in the view, or the graph, and choose Materials, General,…

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