From the course: 3ds Max 2021 Essential Training
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Creating primitives with keyboard entry - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Creating primitives with keyboard entry
- [Instructor] Now that we've got the 3ds Max Interface all set up the way we want it, let's learn about the basics of creating primitives. A primitive is a building block object, like a box or a sphere, and we can create them from the main menu, or from the Create panel. To begin creating a primitive, you can choose the menu item, create, standard primitives, box, for example, or you can click on the button, on the Create panel. The create panel is divided into categories, such as geometry, shapes, lights, and cameras. The default category is geometry, which refers to surfaces. And it's also divided into subcategories accessible from this pulldown list. And the default there is standard primitives. Click the button labeled 'box' to activate the box creation tool. Now we can either create the primitive interactively by clicking and dragging the mouse, or by entering numeric values. Let's look at keyboard entry first.…
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Contents
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Getting familiar with the interface2m 56s
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Customizing a workspace4m 59s
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Customizing background and grid colors2m 40s
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Creating primitives with keyboard entry4m 37s
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Creating primitives interactively with the mouse2m 36s
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Position objects with Select and Move5m 15s
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Rotate and scale objects4m 47s
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Navigating in viewports4m 10s
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Orbit and viewport Undo5m 8s
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Saving time with keyboard shortcut hotkeys3m 41s
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Customizing hotkeys5m 11s
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Choosing viewport shading modes3m 10s
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Advanced viewport settings and presets6m 14s
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Configuring viewport layouts2m 17s
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