From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
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Creating a reaction: Part one - 3ds Max Tutorial
From the course: Animating in 3ds Max: Constraints, Controllers, and Wire Parameters
Creating a reaction: Part one
- [Instructor] Sometimes, and especially so when creating visualization pieces in Max, we will want to have an object or entity in our scene react to something else that is going on. A typical example might be having a reaction controller turn on a light as an object gets near to it. Or we might have some muscles bulge as an arm or leg bone rotates. A ball could squash automatically as its Zed position nears the ground plate. Feet can rotate as their heels are lifted from the floor. Morph target percentages could be controlled by scene events, and we could go on and on, but I'm sure you get the idea. What we have in our start scene though, is a simple particle effect mimicking the motion of a water fountain. At the moment though, all we have is a simple, continuous effect with no variation at all, which we can, of course, change by adding a reaction control to the mix. Something that can actually be done in a number of ways. Perhaps the simplest approach being to come to the animation…
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Contents
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Understanding controllers3m 3s
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(Locked)
Accessing and working with controllers in the UI4m 14s
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Working with waveforms3m 18s
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(Locked)
Limit controller3m 16s
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(Locked)
The rotation and position list controllers: Part one3m 38s
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(Locked)
The rotation and position list controllers: Part two3m 27s
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(Locked)
Creating a reaction: Part one3m 14s
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(Locked)
Creating a reaction: Part two4m 2s
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(Locked)
Motion capture setup3m 28s
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(Locked)
Using motion capture4m 52s
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(Locked)
Using the Spring controller2m 36s
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