From the course: Game Art: Model & UV Map a Low Poly Character

Unlock this course with a free trial

Join today to access over 22,600 courses taught by industry experts.

Creating the rest of the frame

Creating the rest of the frame

[Instructor] Now, having already created the extrude for one side of our frame head, you may be wondering why we didn't just add a symmetry modifier at the end of the previous exercise, and call it done. Well, the fairly obvious answer, as we look at our mesh here, is that it isn't, of course, perfectly symmetrical. Similar on each side, but not the same. And so in this video, we are going to follow pretty much the same steps as the previous exercise in order to get this piece of the mesh completed with the geometry we have created so far. Select it, then, let's add a symmetry modifier and set about fixing the position of our verts. Once we have added another edit polymodifier to the top of our stack, we can then press the 1 key to jump into vertex of object mode. Let's start by selecting the second set of vertices on the extrusion, and just move these into place. Pressing the E key, we can also rotate them around a little bit as well. We can then grab the first row of vertices, and…

Contents