From the course: Game Art: Model & UV Map a Low Poly Character

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Creating the scoop base shape

Creating the scoop base shape

- In this particular video we're going to set about creating our scoop geometry. And we're going to start this not with a cylinder which we seem to have been doing all the way through the project, but instead with a plane. To do that let's click to select the high polyscoop mesh in view plot and click to enter isolate mode. Let's change our left view for the moment to a front view by pressing the f key followed of course by using the zoom extend all tool so that we get a good view of what is going on here. In the create panel let's select the plane perimetrive option, after which we can left click and drag in the front view plot to create a plane that roughly matches the dimensions of the scoop geometry. We are going to want to make some changes here and so once we end the creation process with a right click we can come over to the modify tab and set the length and width values at 41 and 88 centimeters respectively. Just to give us the rough proportions of our geometry. We also want…

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