From the course: Creating Metal 3D Textures
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Creating screws and bolts in Illustrator
From the course: Creating Metal 3D Textures
Creating screws and bolts in Illustrator
- As you can see, when we're building textures for galvanized steel and brush steel, it's very easy to develop a library. To go with that library of our metals, should be fasteners. After all, we do need to put together this surface. That's really one of the key things that lets us know that this texture is real. We can make all the brush steel that we want, for example. Until we really fasten it in place in some way, visibly, it doesn't really read as that kind of surface. The same goes with our galvanized steel. These things are put together, they're assembled. So, what we need to do is develop a library of fasteners and then assemble our textures. I'll look up some reference on different screws and other things available, and start to develop a library of fasteners, and it'll be a illustrator. We have so many different things available to fasten together our metals with. It's really up to us. Just what would we like to use, and what's the look we're after. For example, if we look…
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Contents
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Painting galvanized steel quickly6m 41s
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Drawing brushed metal7m 14s
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Creating screws and bolts in Illustrator10m 14s
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Implementation: Painting a panelized surface9m 10s
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Implementation: Adding rust to the metal panels12m 15s
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Crafting specular, roughness, normal, and metalness maps for physically based rendering workflows10m 33s
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