From the course: Learning 3ds Max 2020
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Creating shapes and splines - 3ds Max Tutorial
From the course: Learning 3ds Max 2020
Creating shapes and splines
- [Instructor] So far we've looked at polygon modeling starting from 3-D primitives. A polygon mesh is an object that's built out of faces that are flat surfaces which have an area and an orientation. Now, let's look at curve-based modeling with spline primitives. A spline is a fancy word for a line or a vector that has a direction and a length. And we can use splines or curves to construct polygon models. In the create panel, we have a bunch of categories for objects and one of them is shapes. So let's select shapes and now we have a list of available spline or curve primitives and the most basic one is a line or an editable spline that is constructed out of control points. Just to demonstrate if I click on line and then click in the top view port I'll create a single point. Move my mouse around and click again to create another point. If I click and drag and hold the mouse down I'm creating a point with a curve on either side of it. All right, so I can click and drag to create this…
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Contents
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Choosing display units and grid options7m 34s
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Parametric modeling in the modifier stack7m 25s
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Cloning an object as an instance6m 26s
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Creating shapes and splines4m
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Extruding splines with the Sweep modifier3m 49s
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Sub-object transforms and symmetry7m 53s
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Activating the Modeling Ribbon tools4m 20s
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Extruding polygons with the Editable Poly Ribbon6m 14s
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Adding detail with Swift Loop and constraints6m 1s
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Rounding corners with Chamfer5m 34s
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