From the course: 3ds Max 2020 Essential Training

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Creating shapes

Creating shapes - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Creating shapes

- [Instructor] In this chapter we'll look at spline modeling and spline is just a fancy word for line or curved line and there are three types of splines in 3ds Max, shape primitives such as a circle or a rectangle, editable splines which are basically Bezier curves, you might be familiar with those from a program like Illustrator and finally, 3ds Max has NURBS or non-uniform rational basis splines. That kind of an antique workflow we're not going to be covering in this version of 3ds Max Essential Training although NURBS is still a very powerful workflow especially in mechanical engineering and product design applications. In 3ds Max you're probably going to want to stay with the splines or Bezier curves because they are actually much easier to work with. They give better results and they're still under active development. We'll begin by creating some simple shapes and then we'll extrude them into a surface called a loft. I've got a scene prepared with my units and grid already set…

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