From the course: 3ds Max: Stylized Environment for Animation

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Creating stylized grass

Creating stylized grass

- [Instructor] There are several ways we can create grass, and one of the common ways is that usually artists create a strand of grass from a geometry, and then using the Scatter tool, they scatter it over a surface to create grass. Now, I'm going to use a different and easy method for creation of stylized grass, which would help us meet the art style as well. I have created this plane, and I'm using the same scene where I created the vegetation or the flowers previously, because I want to keep all my grass and flowers in one scene. Later I can export that into my original structure scene. Now, the grass I will create here, actually I will save the preset once I have finalized the looks, I will save it as a preset and then I can load that preset in my original scene. To start the process, first let me tell you that I have set my renderer to V-Ray. If I press F10 and bring my render setup menu, scroll down and in my Assign Render tab, if I click Choose Renderer, I have actually set it…

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