From the course: 3ds Max 2022 Essential Training
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Creating a sun and sky - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Creating a sun and sky
- [Tutor] The physical sun and sky environment map simulates natural daylight. It's great for architectural lighting studies because we can plug in geographic coordinates and date and time information and see what the building would look like at that location and time. We can also manually control the sun position and add direct parameters to achieve a variety of natural lighting effects. Currently, I've got a scene with no environment. If we go in the rendering menu to environment, we'll see there's nothing applied in the environment map and exposure control is disabled. The sun and sky environment is controlled by the sun positioner light type. This is a little bit different from the other light types in max. The sun positioner is not actually the source of light, it's merely a manipulator to control a procedural environment map applied here. Let's create the sun positioner and that will also create the environment…
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Interactive production rendering8m 18s
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Creating photometric lights4m 7s
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Adjusting light intensity and color5m 53s
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Setting exposure control6m 27s
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Adjusting light shape8m 47s
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Controlling spotlight parameters7m 15s
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Using the light explorer2m 24s
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Illuminating with an environment color6m 31s
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Illuminating with an HDRI environment7m 10s
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Separating environment from background5m 39s
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Creating a sun and sky10m 37s
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