From the course: Game Art: Model & UV Map a Low Poly Character
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Creating the support arm - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Creating the support arm
- [Instructor] In this video, we're going to look at creating the first part of the arm that connects to the support piece that we have already created. Let's begin then by selecting our high poly mesh in the view pod, and then after entering isolation mode, click to use the Zoom Extents On button so as to frame up our view parts. Coming over to the Create tab in the command panel, let's click to enter create mode, find the cylinder primitive, and then just make sure that we are using a front view by hovering the mouse cursor over the view pod that we want to change and then hitting the F key on our keyboard if we don't have a front view already. With that done, we can click and drag in our view so as to create a radius for the cylinder. Then, after releasing the mouse button, drag up and click in order to set a random height. We've used arbitrary values for the cylinder here because I already know the dimensions of the original high poly mesh, and so, over in the Modify tab, let's…
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Creating the piston support3m 57s
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UV mapping the support2m 12s
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Creating the support arm4m 38s
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Detailing the end of the arm2m 51s
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Unwrapping the support arm2m 24s
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Building the piston5m 52s
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Mapping the piston3m 48s
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Creating the piston connector4m 51s
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Unwrapping the connector4m 15s
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