From the course: 3ds Max: Stylized Environment for Animation

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Creating the top antenna

Creating the top antenna

- Now we are going to add some more detail to the top part that includes some stylization to these planks over here and for that I would add chamfer and some movement of the vertices. So start with, and we'll select these planks or these pieces and hold alt and press Q to isolate them. So I will go to the edge mode and in front viewpoint press C to bring that to the middle of the screen. I'll select all these edges, press P to go back to perspective viewpoint and just checking out all the edges and I'm going to hit chamfer here and do some of these settings. I want to have slight chamfer amount because the edges were way too hard so it is important that we add some softness and roundness to them and that will actually add to more stylization. Then I will go and select the top vertices of this part and slightly scale that and maybe for the randomization we'll just move these around. So this will actually add slightly more to the stylization because I don't want these planks to look…

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