From the course: 3ds Max: Hard Surface Modeling
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Creating a working grid - 3ds Max Tutorial
From the course: 3ds Max: Hard Surface Modeling
Creating a working grid
- [Narrator] Oftentimes, while trying to figure out how we might create certain hard surface models, we will realize that it would actually be easier to break them down into smaller components rather than trying to model them as a whole. For example, in this instance, we are going to create a screw thread for ourselves by initially creating lots of smaller meshes that we will then combine together, simply, because it is much easier, in my opinion, than trying to create the screw thread from a single piece of geometry. The way we are going to do this is by creating a new modeling grid that will, essentially, allow us to create the thread at a lot smaller scale than our current home grid settings would easily allow, which, of course, means that we won't have to adjust and then re-adjust all of our main grid settings. It also means that we can instantly jump back to working with our home grid as soon as we are done creating the pieces that we need. So, how do we do this? Well, there are…
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Contents
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Creating a working grid2m 42s
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Setting up our screw component4m 27s
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Duplicating and welding the components3m 35s
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Creating the cap with good topology4m 58s
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Extruding the thread3m 46s
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Cleaning up the thread4m 10s
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Smoothing the thread3m 21s
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Distribution3m 41s
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