From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Cryptomatte
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Cryptomatte
- Now, unlike the Multi-Map render element that we've looked at in the previous exercise Cryptomatte doesn't typically require any extra setup in the scene at all. So no objects and all material IDs, no unique color assignments or anything like that. Though I do need to reiterate right from the start here that on the downside, the Cryptomatte element, can't be propagated through reflections and or refractions in the way that the Multi-Map element can. Meaning that in certain scenes or for use in certain charts, the Multi-Map element may still be the better option. To add Cryptomatte to our render elements list then, let's with the Render Setup Dialog open come to the Render Elements tab, and then Add the Cryptomatte option. In the ID type dropdown we are given five different options for the way in which mats can be created. So by default, we have the Node Name Option selected, which appropriately enough creates mats…
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Contents
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Material, object, and render IDs6m 24s
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MultiMatte4m 52s
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Cryptomatte4m 12s
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Using the Render Mask tool5m 44s
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Extra texture2m 39s
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Using RE mattes in Photoshop4m 27s
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Z-Depth3m 15s
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Velocity4m 38s
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VRayLightSelect3m 43s
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Sample rate4m 34s
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Denoiser4m 26s
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