From the course: Advanced 3ds Max and Maya Integration

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Customizing Maya project directories

Customizing Maya project directories - 3ds Max Tutorial

From the course: Advanced 3ds Max and Maya Integration

Customizing Maya project directories

- It's relatively easy in Maya to customize the project directories. For example, you can cause Maya to search in a different location for textures applied onto surfaces. In the exercise files, you will see I've got a Maya project and, additionally, a shared_assets folder. Open that up and you'll see source_textures. Inside there are a couple of PNG documents. In this exercise, I'll show you how to redirect Maya so you will apply textures from, for example, a shared library, instead of internally from the Maya project structure. Open that project structure. I want to mention that you can add folders here to your heart's content and it's not going to hurt anything. Maya doesn't know about any folders in here unless you specifically tell Maya that they exist. For example, I can create an export folder here. I'll right-click and choose New Folder, Export. This way, when I'm ready to translate data between Maya and Macs, I have a convenient place to export my documents. Okay, now let's go…

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