From the course: V-Ray Next for 3ds Max Essential Training
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DOF in a perspective viewport - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
DOF in a perspective viewport
- [Instructor] Having already seen how we can create a depth of field effect using the V-Ray physical camera controls, let's take a look in this exercise at how we could create that same effect when rendering from a 3ds Max Perspective Viewport. In fact, the workflow that we will look at here would also be applicable should we be rendering with V-Ray whilst using 3ds Max's older non-physical camera as well. To create our depth of field effect then, let's open up the Render Setup dialog and from the bottom of the V-Ray tab open up the Camera rollout with the very last section here being the Depth of Field controls. Let's turn that on by putting a check in the box and then set things up so that we know how much depth of field we will be getting in the render and, of course, decide just where our point of focus is going to be. The Aperture setting that we have here is what controls the amount of depth of field or blurring that we get by determining where the circle of confusion, as it is…
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Contents
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(Locked)
Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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DOF in a perspective viewport3m 6s
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Using Render Mask3m 48s
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Aerial perspective4m 46s
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Displacement4m 4s
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Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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