From the course: 3ds Max 2019: Advanced Materials

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Deforming surfaces with Displacement

Deforming surfaces with Displacement - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

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Deforming surfaces with Displacement

- [Instructor] A bump map or a normal map, achieve the effect of fine surface detail or relief but they don't actually deform the surface, they don't change the shape of the model. On the other hand, a displacement map does. It deforms the model by moving the vertices according to the brightness level of an input map. We use a displacement map to impart a subtle asymmetry or chaos to the Athena body model. Let's open up the material editor and we've got our body physical material here and it currently has no displacement map feedng it. Let's use the displacement output of this substance. Click and drag from displacement on the substance map over to displacement map on the physical material and a new output selector map is created in-between them. Double click on this thumbnail and it looks like we just got a flat gray field here. This is the default behavior of substance. It doesn't actually output anything at this displacement output here. Let's go into the substance material…

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