From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Denoiser
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Denoiser
- [Instructor] One of the coolest time-saving features added to V-Ray in recent years, has to be the denoiser element. To help demonstrate how this particular feature works, we're going to set up our scene here so that we actually get more speed, than final render quality from it. Now of course, this particular render element, like the sample rate before it, isn't strictly speaking a part of V-Ray's compositing toolset, but because of its potential importance to, and impact on the final quality and speed of a project, we just wanted to quickly cover making use of it here. At this moment in time then, in order to get even close to a production quality finish in our 2048 by 1150 to render of the scene, as seen in the image that has been saved to the history list, we are looking on this AMD Ryzen Threadripper 1950 16-Core processor running at 3.4 gigahertz at render time of about an hour or so. If we take a render of…
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Contents
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Material, object, and render IDs6m 24s
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MultiMatte4m 52s
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Cryptomatte4m 12s
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Using the Render Mask tool5m 44s
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Extra texture2m 39s
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Using RE mattes in Photoshop4m 27s
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Z-Depth3m 15s
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Velocity4m 38s
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VRayLightSelect3m 43s
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Sample rate4m 34s
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Denoiser4m 26s
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