From the course: V-Ray 5 for 3ds Max Essential Training
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Depth of field
- [Instructor] If we want to add a photographic depth of field effect to our renders, then there are a number of approaches available to us whilst using Vray. So we could for instance, render out as a depth pass using render elements and then use that in a post-production application in order to add a depth of field effect after the fact as it were. If we find that our shots need a more physically accurate depth of field effect for a render though, then we will probably want to make use of the Vray camera's built-in depth of field functionality. Of course, when looking to create such effects, we do need to keep in mind that things like the focal length of our lens, the placement of the camera in the scene. And of course in-scene lighting and exposure settings. Can and will all affect what we're ultimately able to do in connection with a depth of field effect. For these and probably other reasons then it would be good to note…
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Contents
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Physical Camera setup4m 26s
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Physical Camera controls5m
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Point and shoot controls5m 19s
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Creating a motion blur effect3m 45s
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Depth of field4m 36s
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Controlling exposure4m 38s
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Using exposure values in V-Ray4m 22s
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Perspective correction3m 49s
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Rendering panoramas5m 22s
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