From the course: 3ds Max: Medical Product Visualization with Arnold

Design visualization process - 3ds Max Tutorial

From the course: 3ds Max: Medical Product Visualization with Arnold

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Design visualization process

We're going to talk about Design Visualization Process and although Design Visualization Projects can vary on schedule and budget, they have a common element and that's the end result, which is high-quality visuals. A good process serves several purposes. First, is to reduce your client's uncertainty about what they are going to get by including them in the process, showing them progress at each step and receiving their approval for each step before you move on to the next. So let's take a look at the Design Visualization Process. The first step is that you're going to receive a request for a bunch of images and that needs to come from the client. And your bid is going to be created based on that list of required images. In the bid, you should specify how many images, their size, and what their cost is going to be and that's going to result in creating a bid sheet that can go back to the client with all that spelled out so that you can get an agreement on the project to move forward. You're going to create an asset tracking sheet which will allow you to communicate with the clients and reduce their uncertainty. This is part of drawing them into the process and making sure that they've approved every step along the way. Then you're going to receive and integrate the CAD files that they're going to provide to you, probably step files, into Max and make sure and verify that you have those and that they're correct and that they're working as hoped for. Then you're going to use screen shots when you set up your scenes; you're going to use screen shots to get approval from your client to make sure that your points of view are correct, your camera view is correct, and that they agree with the size and the look of that part of the structure of the imagery. Then you're going to set up the material libraries. After you've set up the material libraries and got those working well, you're going to create a combo material image for approval, if you have many instrument images to render, that is. You may find this to be really useful to create an image that they can look at and see all the materials rendered in one big image for their approval and agreement. Then we are going to move into final renders. We usually use 2 passes, a diffuse or color pass, and an ambient occlusion pass. Then we'll composite the layers back together and submit those for approval by your client. So following a good process eventually creates your unique way of working in your projects. Saving your material libraries, render settings, and lighting rigs for reuse in future projects becomes a very important task as you go forward and create your work. Organizing and tracking your work in online documents that the client can see creates accountability and transparency in your work. They never have to wonder what you're doing and the current status of your project. Our challenge is to follow a good process, and good process always yields good results.

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