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Designing 3D procedural maps

Designing 3D procedural maps - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Designing 3D procedural maps

- [Instructor] The map that I applied onto this physical materials base color in a previous movie is an OSL noise 3D map and it is 3D in two different senses. It's three dimensional in the sense that there are three separate noise patterns coming out of the x, y, and z outputs. Each one of those is a grayscale pattern that's slightly offset or has a different phase from the others. This noise 3D map is also three dimensional in the sense that it extends in three dimensions in space. It's a volumetric pattern that extends in x, y, and z in the world. It's not a flat image. Wherever a surface intersects with this 3D pattern, the map determines the color at that location on the object. Because of this, a 3D map or a 3D procedural or algorithmic map does not require any mapping coordinates. A 2D image, such as a bitmap needs a UV layout to specify how it should wrap around a 3D surface. But 3D procedural maps don't need UVs and that's helpful in many situations. Here we'll use a 3D map to…

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