From the course: Game Art: Model & UV Map a Low Poly Character

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Detailing the drive wheel

Detailing the drive wheel

- [Narrator] Okay, so in this video we're going to finish up detailing the drive wheel that we have been building. So go ahead with that. Let's first of all select our low poly mesh, and then just right click and rename the last edit poly modifier that we added. I'm calling it base_extrude before we move on, and then click to add another edit poly at the top of the stack. If we jump into polygon sub object mode, we can see that this selects all of our original polygons. So let's just hold down the ALT key, and deselect the middle polys on each of the sides as seen in the right view port here. We might need to do some adjusting when we come to bake out our normal maps, but for now this should work just fine. Let's then middle click on the perspective view port just to give it focus and then shift click on the bevel tool in the polygons panel. We want to make sure that this is set to work in local normal mode, and then set the height to 0.15 centimeters, and the outline to -0.3. This is…

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