From the course: Game Art: Model & UV Map a Low Poly Character
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Detailing the drive wheel - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Detailing the drive wheel
- [Narrator] Okay, so in this video we're going to finish up detailing the drive wheel that we have been building. So go ahead with that. Let's first of all select our low poly mesh, and then just right click and rename the last edit poly modifier that we added. I'm calling it base_extrude before we move on, and then click to add another edit poly at the top of the stack. If we jump into polygon sub object mode, we can see that this selects all of our original polygons. So let's just hold down the ALT key, and deselect the middle polys on each of the sides as seen in the right view port here. We might need to do some adjusting when we come to bake out our normal maps, but for now this should work just fine. Let's then middle click on the perspective view port just to give it focus and then shift click on the bevel tool in the polygons panel. We want to make sure that this is set to work in local normal mode, and then set the height to 0.15 centimeters, and the outline to -0.3. This is…
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Contents
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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Creating the drive shaft, part 14m 49s
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Creating the drive shaft, part 22m 28s
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Using symmetry modifiers to keep the shape6m 4s
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UV mapping the drive shaft3m 49s
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Building the drive cylinder4m
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Using guide objects5m 36s
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Detailing the drive wheel5m 1s
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Finishing off the drive wheel3m 44s
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Setting up UV maps for the wheels3m 26s
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